Jacques Robeau is a classic 3D adventure game in the vein of Zelda and Spryo, created over 3 months during my Game Development course. After crash landing his balloon during a storm, Jacques must acquire new parts to navigate a chain of islands to find the pieces he needs to make repair.

I was the primary gameplay designer for the project. Additionally, I was responsible for the UI and created some of the 3D models.

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A robot flies its crystal balloon through a storm

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